FIA GT3 for rFactor 2 – New Version Released

Published - 10 Jun 2014

Team Apex Modding has released a new version of their FIA GT3 mod for rFactor 2.

Following the release of the Mercedes Benz SLS AMG GT3, the new version now adds the Corvette Z06 and the 799 RGT3 to the mod.


- added the 799 RGT3 and corvette Z06 , those two cars are converted model of our rfactor1 mod ,so 3d models are of lower quality compared to SLS.
- sounds for 799 RGT3 are actually quite good. With Vette, they are unfortunatelly a bit worse. We are looking for better sources for samples.
- all cars have updated tyres,
- by default, gear ratios are locked to homologated pairs but we included an upgrade which unlocks all available ratios,
- steering lock is locked but for people with wheels with rotation range of 270 degrees and lower, we provided an upgrade allowing to set steering lock between 10 and 14 degrees in 0.1 deg. steps by steps.
- engine heating and other “minor” things are not yet updated.

- AI tyres are also updated, but we still don’t like 799R, at least not as much as Corvette or SLS.
- updated sls sfx file (thanks Valter Cardoso and Jamezinho)
- 799R has rather high default camber and right now it doesn’t work well so we suggest you to lower it (to less negative), almost to minimum actually.

I think, range -2.5 to -3.0 front and -2.0 to -2.5 degrees rear works the best right now.

Download FIA GT3 for rFactor Version 0.88 Here

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Indianapolis Comparison – rF2 vs. iRacing

Published - 26 May 2014

This week has seen the release of plenty of Indianapolis content as both iRacing and rFactor 2 have received the Dallara DW12 Indycar open wheeler.

Digiprost has taken the chance to created an interesting comparison video, showing the new cars in action on their home turf – Indianapolis.

The video below shows a lap in the DW12 in both simulations, using the Indianapolis infield Grand Prix track.

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The SimPit – rFactor 2 Formula Renault Preview

Published - 19 May 2014

A few days ago, Image Space Incorporated revealed the next addition to rFactor 2 as the 2014-spec Formula Renault car will be added to the simulation soon.

Now, Shaun Cole has released first footage of the new car in his brand the “The SimPit” show!

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rFactor 2 – Nordschleife Reality Check

Published - 23 Apr 2014

FTRRacingTv has put together a brand new reality check video, showing the recently-released Nürburgring Nordschleife for rFactor 2 alongside real footage.

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Is rFactor 2 a ghost town?

Published - 16 Apr 2014

Is rFactor 2 and its multiplayer feature alive?

In this video GamerMuscle asked himself a question that is often mentioned on small forum threads, but for some reason never gets discussed in public. “Is rFactor 2 Multiplayer alive, or is it close to non-existent? Back in March 2009 when respected software developer Image Space Incorporated announced they would start work on rFactor 2, it generated a big buzz in the sim racing scene. After the huge success of the original rFactor in both the league and modding scenes, it sounded as if this would become the next big thing. Many out there where all ready dreaming of a next-gen Gmotor engine that would bring the rFactor platform the security of living on for many years to come.

Now after  4 years the mighty rFactor 2 seems to have fallen. While there is without a doubt a hardcore fan base, nothing much seems to happen within the rFactor 2 world. It is clear that the rFactor 2 engine is not a new next-gen development system, but a reworked version of the old trusty Gmotor2 running on DX9. This does not necessarily have to be a bad thing. ISI proved that the old engine still has some life in it. With features such as RealRoad, Night and Day cycles and changing weather features, this engine has a lot of potential of being close to perfect for a hardcore simulation screen.

So where did it go wrong? (ed: Many out there will now jump up out of there chairs and say nothing went wrong, and this is the best thing ever). Now back to reality. When we look arround in the Sim Scene, it is apparent that the huge former rFactor user base is no more. Since the product is still in development, you would expect that a lot of people would wait for the product to go gold before having a go, but still. Even today, now the title is more than playable, community interest seems very low to say the least. First of all the platform received a lot of criticism for its looks. While developing the RF2 platform, competing companies have raised the bar on what to expect from a game/sim in the visual sense. With projects like RaceRoom Racing experience, iRacing, Assetto Corsa and Project CARS it has become clear that while hardcore sim racers often shout that it’s all about physics, the reality of it is that graphics, sounds and accessibility are the keys to success. ( note that this is not an opinion, but sales and community numbers seem to prove it ). Reiza Studios who are using the old Gmotor2 engine that is basically rFactor, proved that the old engine is capable of doing some amazing stuff. The looks and feel are spot on. Game Stock Car proved to be very popular in the community both offline and online. So what is going wrong with rF2?

Asking arround within the Sim Racing world, there seem to be a few factors that keep people from embracing rFactor 2. First of all there is the user interface. The installation and updating system is to much of a hassle for the occasional user who wants to jump in now and then for a quick race. the word ” fiddling” came up many times. some even mentioned that by the time they have everything running, they lost interest in doing a race. Also graphics and performance seem to be a much criticized part of the project. While all of this is relative, and depend on user preferences, the majority seems to prefer the competing platforms out there.

Then there is the public Multiplayer function. While this is the most anticipated feature in other Sim products that did not yet support multiplayer, rFactor already has this feature. Then there is reality… On any given moment, there are an average of 15 people online. many times divided on multiple servers. rFactor 2 multiplayer is indeed a ghost town it seems. This is a very worrying sign, because the rF2 multiplayer option is what made its predecessor so popular. As we all know, it’s very hard to get people in an empty cafe. we all tend to go where the people are.

Then there is the modding scene. While the original rFactor was the mother of all modding platforms, rFactor 2 has been abandoned by many modding teams out there for a number of reasons. We will not go into this right now, because it would be an endless discussion. Modding the WIP of rFactor 2 is not very rewarding at the moment. The small user base, combined with the immense amount of work has gotten many mod teams out there unmotivated, while a small part of the established names even decided to stop modding all together. With the massive amount of content produced by the competing platforms, it raises the question if there still is a mass scale interest in mods. The majority of modding teams out there have put their projects on hold and announced to come out of hibernation when Kunos Simulazioni releases its modding tools. The reason for this is obvious. All the mentioned factors above!  Modding teams want a modern platform. Also a solid future for a platform they put time and effort in will help, and most importantly… A user base. What is the point of putting 2 years in a mod when there is hardly anyone interested? I have read many of these statements over the last few months and in my personal opinion, it is clear that the modding scene will steer away from rFactor 2 as more and more teams will shift platforms.

Three years ago I would have never believed that one day i would write down these words. In my humble opinion, rFactor 2 is losing the war. A real shame because as many out there i have always been a huge fan of this little underdog. Trough the years they proved that a small company can make a difference when it comes to building a loyal community. I can’t start to state how much i would want this platform to succeed.

What do you think?

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Nürburgring GP for rFactor 2 – First Preview Video

Published - 15 Mar 2014

Mianiak has released a first preview video of his Nürburgring Grand Prix track for rFactor 2.

The video is well worth to be watched, being not just straight gameplay footage but rather a funny little masterpiece.

With the Nürburgring Nordschleife for rFactor 2 already being available, it’s smaller F1-suited sister track will make a welcome addition to further flash out the track portfolio of ISI’s simulation.

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Bahrain for rFactor 2 – Release Around The Corner!

Published - 04 Mar 2014

McNolo has released a new video trailer of his Bahrain track for rFactor 2 as the release of the new track is just around the corner!

The rFactor 2 version is based on CTDP’s original track for rFactor as plenty of new features & improved visuals have been added to the track.

Designed by Herman Tilke, Bahrain International is 5.4 kilometer track that has hosted the first ever Formula One Grand Prix in the Middle East, it has been a F1 venue since 2004.

The GP layout includes 15 turns and three high-speed straights. Besides Formula One, the track has hosted the FIA GT, Australian V8 Supercars as well as its own 24 hour race in 2006.

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F1 Classics by Mak Corp – Williams FW26 Render

Published - 03 Feb 2014

Mak Corp has shown off a new render of one of the next additions to their F1 Classic Mod for rFactor 2.

The render shows off the Williams FW26 that was used during the 2004 Formula One season and is known for its distinctive nose design.

The F1 Classics mod will bring cars from several Formula One seasons to rFactor 2, including the 90s, 80s and some vintage cars from early F1 seasons.

A first beta of the mod featuring two Mclaren cars has been released in December.

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Zolder for rFactor 2 – Pit Building Previews

Published - 24 Jan 2014

wgueze has released new previews of his Zolder track for rFactor 2.

The new previews show the modeling progress made on the track’s pit building complex, one of the Belgian venue’s most distinctive features.

Opened in 1963, Zolder hosted ten editions of the Belgian Grand Prix among several other high-profile sports car & touring car series. Today, the track hosts both international events and Belgian series, the track also has its own 24 Hours race.

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FIA GT3 for rFactor 2 – Mercedes SLS Trailer

Published - 16 Jan 2014

Ahead of the first release of their FIA GT 3 mod for rFactor 2, Team Apex Modding has released a new video trailer.

The trailer shows the mod’s first car to be released, the Mercedes Benz SLS AMG GT3, on the Nürburgring Nordschleife.

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