iRacing has released a new preview of their upcoming Bathurst Mount Panorama track.
Bathurst will be iRacing’s third Australian track following Oran Park & Phillip Island.
Bathurst is Australia’s most iconic racing facility, featuring a stunning run up Mount Panorama using mostly public roads, the 3.8 mile circuit hosts the annual Bathurst 1000, V8 Supercars’ marquee event as well as several sports car races.
iRacing probably has the most complete database of US race tracks of any simulation, having covered the vast majority of road courses and ovals in the United States.
Now, the company is tackling the newest major facility in North America – The Circuit of the Americas.
Located near Austin, Texas, COTA is the new home of the United States Formula One Grand Prix. Aside from F1, the track has hosted other major racing series like the World Endurance Championship and Grand-Am.
The 5.5 kilometer track layout designed by Hermann Tilke has been getting rave reviews from drivers, featuring many challenging corners & elevation changes.
As you can see below, iRacing is currently busy laser-scanning the facility to create a virtual version of the track.
iRacing have announced they are now supporting Mac OS natively. Apple has been on the margins of simulation normally requiring Bootcamp to operate a Windows session. This adds an additional overhead so (as Mac fans at SimRoom) we are delighted to see a native version. A version running under Bootcamp is also supported.
The system requirements stated are:
MAC OS X Computers:
Mac OS X Snow Leopard (10.6), Lion (10.7), and Mountain Lion (10.8)
Macbook Pro, Macbook Air, iMac, Mac Pro, or Mac Mini
Intel HD Graphics 4000 or better
2 GB of Ram
6 GB free hard drive space
Microphone optional, required for voice chat
iRacing can additionally be run with Apple’s Boot Camp utility.
iRacing has released eight new previews of there RUF RT 12R in their online racing simulation.
The German sports car can be seen in various color schemes at Montreal, the car is still work in progress and will most likely be available for members to buy later this year.
iRacing will be releasing three different versions of the car as outlined by Tony Gardner:
Plan is to release 3 versions of the car all for the normal price. (3
cars for one price of $11.95) AWD, RWD and a cup/racing version.
Pictures are of the “cup” version.”
Based on the Porsche 911 Turbo, the Ruf RT12R is powered by a 3.8 liter twin-turbo engine, putting out 730hp of power and nearly 700 lb/ft of torque.
Founded by Alois Ruf in 1938, RUF is a German car manufacturer. The company is best known for building cars that are based on Porsche models, since RUF is building their own branded cars and is registered as manufacturer instead of being a mere tuner, game companies can license their cars separately from Porsche.
One of the features added with yesterday’s release of the newest iRacing build is support for the very popular Oculus Rift VR headset.
VRSimulation have posted a very interesting video, showing the Rift support in iRacing in full swing.
Funded by a Kickstarter campaign that raised $2.4 million and endorsed by high-profile developers such as John Carmack, Gabe Newell, Chris Roberts, Oculus Rift is a head-mounted virtual reality headset.
DigiProst has put together a very interesting comparison video, putting Kunos Simulazioni’s upcoming Assetto Corsa title side by side with iRacing.
Using one of the few Assetto Corsa gameplay videos that are available yet, the comparison video shows the Mclaren MP4 12C GT3 around Silverstone as Digiprost tried hard to match the camera angle of the AC video in iRacing.
One thing to consider is that while the iRacing footage is straight captured from gameplay, the AC video is not, having been filmed off the screen with a camera.